package util;

import java.awt.Dimension;


public class Constants {

    public static class GuiProperties {
        public static final Dimension FRAME_SIZE = new Dimension(640, 480);
    }

    public static class GameFileFields {
        public static final String GAME_NAME = "GameName";
        public static final String RESOURCE_FOLDER = "ResourceFolder";
        public static final String IMAGE_FILE = "ImageFile";
        public static final String FORCE_FILES = "ForceFiles";
        public static final String LEVEL_FILES = "LevelFiles";
        public static final String SPLASH = "Splash";
        public static final String MENU = "Menu";
        public static final String LEVEL_BACKGROUND = "LevelBackground";
    }
    
    public static class Timing {
        public static final int ONE_SECOND = 1000;
        public static final int FRAMES_PER_SECOND = 30;
    }
    
    public static class Events {
        public static final String PRESSED = "Pressed";
        public static final String RELEASED = "Released";
        
        public static final String UP = "Up";
        public static final String DOWN = "Down";
        public static final String LEFT = "Left";
        public static final String RIGHT = "Right";
    }
}